Computer Science student at Georgia Institute of Technology with a focus on game development and systems programming. Building interactive experiences from the ground up — procedural generation, graphics pipelines, and real-time physics.
I'm a Computer Science student at Georgia Tech graduating in May 2026, with a deep passion for game development and low-level systems programming. I've spent the last several years building projects across Unity, Unreal Engine, and custom C++ environments — learning how game engines actually work by building parts of them myself.
My work spans procedural content generation, physics and animation systems, software rendering pipelines, and agent-based AI — areas where engineering depth and creative vision intersect. I'm driven by the challenge of building systems that feel alive.
I'm actively looking for opportunities in the gaming industry where I can contribute to gameplay systems, tools development, or engine-level work.
Unity · Unreal Engine · C++ · OpenGL — procedural systems, gameplay, graphics
Robotics research, full-stack apps, databases — applied computer science