Game Developer · CS Student

SETH
WRIGHT

Computer Science student at Georgia Institute of Technology with a focus on game development and systems programming. Building interactive experiences from the ground up — procedural generation, graphics pipelines, and real-time physics.

Quick Info

SchoolGeorgia Tech
DegreeB.S. Computer Science
GraduatingMay 2026
FocusGame Dev · Graphics
EnginesUnity · Unreal
LocationAtlanta, GA
About Me

I'm a Computer Science student at Georgia Tech graduating in May 2026, with a deep passion for game development and low-level systems programming. I've spent the last several years building projects across Unity, Unreal Engine, and custom C++ environments — learning how game engines actually work by building parts of them myself.

My work spans procedural content generation, physics and animation systems, software rendering pipelines, and agent-based AI — areas where engineering depth and creative vision intersect. I'm driven by the challenge of building systems that feel alive.

I'm actively looking for opportunities in the gaming industry where I can contribute to gameplay systems, tools development, or engine-level work.

Relevant Coursework

Projects
9

Game Projects

Unity · Unreal Engine · C++ · OpenGL — procedural systems, gameplay, graphics

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5

CS Projects

Robotics research, full-stack apps, databases — applied computer science

→ View All CS Projects
Technical Skills

Languages

C++ (systems & gameplay)
C# (Unity scripting)
C
Python
Java · JavaScript

Engines & APIs

Unreal Engine (C++ & BP)
Unity
OpenGL
GLM · PhysX

Tools

Git
Docker
Linux
CMake
Visual Studio · Unity Profiler

Specialties

Procedural Content Generation
Rendering Pipelines
Physics Engines
Inverse Kinematics
Game AI · Memory Management
Connect
💼
LinkedIn
seth-wright-tech
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🖥️
GitHub
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✉️
Email
seth.wright0117@gmail.com
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