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Unity · C# · Puzzle-Stealth · Team Project

SPECIAL
THEORY

Team Lead Unity C# 5-Person Team 3 Levels Shipped Completed

A 3D space-themed puzzle-stealth game built with a 5-person team — shipping 3 full levels each built around a distinct mechanic: gravity flip, time swap, and replay clone. Led the team and architected all three core systems from the ground up.

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Overview

Special Theory is a 3D space-themed puzzle-stealth game developed with a 5-person team for a Video Game Design course at Georgia Tech. The game shipped 3 complete levels, each introducing a distinct core mechanic — gravity flip, time swap, and replay clone — with puzzles designed to build on each system progressively.

As team lead and primary programmer, I architected all three gameplay systems, designed two of the three levels, co-developed the AI guard system, implemented the game's full audio suite, and built a custom shader for environmental polish. The project went from concept to a fully shipped, playable game.

Key Contributions